At the end of each adventure if they survive, Heroes may be overweighted by the load of items and Weapons they have collected during their journey and normally players wil be called to select some cards from their deck to keep them for the adventure ahead. When you see the Pack your Bag box above, each player must remove exceeding cards down to 10 cards in their deck, following these rules:
- 8 of these cards must be Money and/or Nuggets. If a player has not enough cards, that player draws coin cards until they have 8 Money and/or Nuggets.
- Put the removed cards on the bottom of deck of that card’s type.
- In this phase players have the possibility to trade any number of Weapon cards (within the limit specified of cards)
- Some permanent base skills allow to keep more than ten cards. The player is allowed to keep one additional card of the specified type (e.g. +1 Weapon card) for each of the skill they have acquired.
As player’s deck is lightned, each player shuffles their deck.
Example: A player ends an adventure with a deck consisting of 18 cards. 3 cards of them are Nuggets and 5 are Coin cards. He can carry only 2 cards among the 10 cards remaining, but thanks to his skill “+1 Potion card” he will be able to carry one additional card drawn from their deck, as long as it is a Potion card. Then he removes the other 7 exceeding cards.