You can buy Spell cards from space 3 on the Market board.
allows you to cast spells or to activate magic abilities.
The Intelligence value indicated on your Hero Character Board shows the amount of available at the beginning of each turn.
When you play a spell or ability that requires the use of points, subtract the required to use that spell or ability from your Hero's total intelligence points for that turn.
can be increased for the current turn by using certain scrolls or magical items.
This symbol indicates the required to use a Spell, magic item or other ability.
Damage inflicted by spells functions like using a Heavy weapon and remaining damage caused by attack Spells is carried over, from Monsters to Defence cards to your opponent's Life Points.
You must declare, before attacking, the order of damage infliction.
Damage from spells that hit more targets (e.g. Earthquake) is not carried over from Monster to the owner, since the player is already directly attacked.
When you play a healing Spell, roll a die to see how many Life Points you will recover:
the amount of Life Points healed is equal to your roll, modified by any +/- bonuses next to the .
Unless otherwise indicated you can only play healing Spells on your Hero.
If the Spell has the symbol you can play this card in front of your Hero.
This becomes a Defence spell, and follows the rules indicated here.
All Spells are divided into five elements: Fire, Earth, Water, Air and Mind.
There are some cards or abilities which provide resistance to a specific element.
Any elemental resistance reduces damage from an elemental attack by the value indicated on the card.
If a defending player or Monster is immune to a specified elemental attack all damage to attacked player or Monster is reduced to 0.
Here is a list that includes all Spells discovered so far and their elements.
These cards can be played as a normal staff ( -2 ), however their power rests with their magic ability: using their , Heroes are able to attack with this card like using a Spell. Attacks by these magic staffs are considered Fire attack (Staff of Fire) and Air attack (Thunderstaff) and follow the same rules of inflicting damage.