Welcome to the first campaign of Village of Legends.
Base game rules knowledge is required in order to play this expansion set.
In this new game mode players work together and form a war band, moving together as a group, in search of adventure, fame and fortune.
In the Reaper’s Hand, Heroes are led by the Adventure Book and are destined to discover the origins of an ancient curse.
Although exploring the dark dungeons alone is not recommended, this game is designed in the way that it can be played either as a solo game or with up to 6 players.
The printed Adventure Book is an accessory not included in the box of The Reaper's Hand expansion, but is available online in its free interactive English version at:
www.pelotology.com/reapershand .
Players start their quest from the first chapter.
The book does not follow in order from one chapter to the next. The players will be ‘bounced’ around from page to page depending on the choices they make, the roll of the dice, or the will of destiny.
When the party has to choose a path, players should come to a decision together on which fork of the road is the best.
At the end of each chapter, players are given a choice of ways that they may follow. Each choice contains a reference to the chapter number that should be read next (no peeking!) if that choice is taken.
Here is an example.
Take the path in the direction of the visible cliff.
Proseguire sul sentiero che inizia tra due case.
The old map you have leads to a secret passage down the chamber. Go to chapter 36.
A lock icon indicates a particular card (or condition) which is required in order to continue on this path.